Devblog
qroom
Project DIE demo on itch.io

First and foremost, happy holidays! Game development is often a long, difficult process. I first talked about re-creating Dead Island: […]

qroom
Workflow & systems, zombie ai, visibility, and a new character concept

The game engine we’re developing on is Unity3d. It’s a great engine, but some things suck and can be done […]

qroom
Project DIE: Inspiration and development

Survivors of a zombie apocalypse are more worried about staying alive than the putrid smell of their blood and sweat […]